NeuroMaker materials can be found in hundreds of Classrooms around the country and have been enjoyed by thousands of students around the world! Here is What our users are saying:

Scott VanStee, Technology Teacher

My hope is to help educate my students this year, with new technology and to just get them thinking about what they are going to do with their lives and how technology can help them. There’s a huge world of great opportunities out there for them and I’m glad that we can be a little part of your world.

Thanks for all that you do for the students of the world, whether young or old.

Matthew Gorr, Robotics and Computer Programming Teacher

I like the fact that these devices actually support/connect with more human interactions. This is about having empathy for people and making the world a better place, it’s that application that motivates student thinking about how to make innovations better.

Student attention and engagement is at its best when the theme is ‘we’re going to use these devices to help people.’

Maddie Bradshaw, Founder of EDTECH CLASSROOM

There are really dozens of reasons why you need the NeuroMaker STEM Kit in your classroom next school year, but one specific reason really hits home for me…

Students and teachers are co-learners. They learn with and from each other.

A learning experience truly doesn’t get more authentic than this.

Lori Lambert, STEM Teacher

NeuroMaker meets students’ needs from middle school to high school all the way to career in a hands on way that can get students truly engaged.

Use Cases

Jamestown High School students using NeuroMaker

Jamestown High School, New York

Jamestown High School is a part of the Jamestown City School District which has about 5,100 students. In addition to the standard courses of history, math, science, and English, Jamestown High School teaches courses covering many different areas of art and music.

Scott VanStee is one of the technology teachers at Jamestown High School and knows the importance of teaching through hands-on learning, while sharing his own industry experience. With his can-do attitude and the support of the district, he’s been able to gain access to several new pieces of technology which allow him to have a more engaging conversation around, what some might consider, advanced topics. Through products that have an industry connection, like the NeuroMaker HAND, VanStee is able to involve his students in hands-on, real-world, learning.

King Philip Regional High School, Massachusetts

When King Philip Regional High School was awarded the Digital Literacy and Computer Science (DLCS) grant from the state of Massachusetts, they looked to programs that would help them excel in talking about digital literacy in a new way, address the societal impact of these types of technologies, have a connection from the classroom to the real-world, and support their educators from a professional development standpoint.

In the coming months we will be sharing more quantitative outcomes from the King Philip Regional High School implementation of NeuroMaker into their various classrooms.

Lexington 1 School District, South Carolina

Lexington 1 used the NeuroMaker Hand for a full eighth grade STEM learning semester and received NeuroMaker Challenge Awards.

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Vinci Robotics Academy, Massachusetts

Vinci Robotics Academy after school center conducted 3 separate hybrid learning and in person enrichment programs.

Holyoke Community College, Massachusetts

Holyoke Community College conducted a multi-week summer enrichment STEM program for accelerated youth at the high school level.

 

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