top of page
-
What is NeuroMaker?NeuroMaker is the educational division of BrainRobotics, a pioneering company in brain-computer interface (BCI) technology. Designed to bring cutting-edge STEM experiences to classrooms, NeuroMaker integrates real-world challenges with inquiry-based learning. The program empowers students to explore interdisciplinary fields such as artificial intelligence, biomedical engineering, neuroscience, and robotics, helping them build empathy and solve complex societal issues. The NeuroMaker Hand, inspired by prosthetic technology, allows students to build, program, and innovate. The NeuroMaker BCI headband introduces learners to brainwave-controlled technologies, further enhancing their understanding of neuroscience and machine learning. All these tools are paired with a comprehensive curriculum spanning over 100 hours of project-based learning. NeuroMaker’s mission is to bridge education and industry by making advanced technology accessible and fostering the next generation of innovators. Its programs have reached hundreds of school districts across the United States, offering a unique blend of technical skill-building and social responsibility. Biotechnology made accessible Hands-on learning Problem solving in assistive technology An ecosystem of interdispliance earning
-
Where is NeuroMaker?NeuroMaker has a strong presence in diverse educational environments, ranging from K-12 schools to after-school programs. It has been successfully implemented in districts like Boston Public Schools, Los Angeles Unified School District, and Colorado Springs. These programs include integrating the NeuroMaker Hand and BCI headband into core STEM classes, makerspaces, and enrichment programs. A notable example is the PepsiCo R&D-sponsored program, where students tackled real-world problems in biomedical engineering and artificial intelligence. In Hawaii, STEMWorks used NeuroMaker in after-school programs, engaging students with hands-on projects that connect theoretical concepts to tangible outcomes. This widespread adoption highlights NeuroMaker’s ability to adapt to different educational needs, promoting STEM education and workforce development across urban, rural, and underserved communities. Over 200 district-wide Over 20 higher education institutions Workforce development groups Nonprofit STEM organizations
-
How is NeuroMaker Different?NeuroMaker stands out for its flexibility and focus on real-world applications. The program is designed to support educators of all skill levels, offering hardware and software solutions that are easy to implement and scalable for various classroom setups. Its browser-based coding platform and compatibility with common devices like Chromebooks make it accessible to a broad audience. NeuroMaker products, such as the NeuroMaker Hand and BCI, are not just teaching tools—they are derived from real prosthetic and neuroscience technologies. This connection to industry allows students to gain practical, transferable skills while solving real-world problems. Additionally, NeuroMaker offers robust professional development resources, including e-learning suites, live technical support, and curated curriculum materials. The program’s interdisciplinary approach combines STEM education with social responsibility, encouraging students to use technology to address societal challenges. This unique blend makes NeuroMaker a leader in STEM innovation. Provided student projects Our 100+ hours of curriculum in English and Spanish Industry based hardware Software included Annual competition No additional cost other than our hardware
-
Why does NeuroMaker equipment have strong industry tie-in?NeuroMaker's strong industry integration stems from its foundation in developing advanced prosthetic technologies, which directly inform its educational tools. The EMG sensors in the BioSensor Kit are derived from real prosthetic applications, enabling students to engage with authentic muscle signal measurements. Similarly, the EEG headband employs machine learning to process brainwave data, reflecting current practices in neuroscience and brain-computer interface research. By incorporating these industry-grade components, NeuroMaker provides students with hands-on experience that bridges classroom learning and real-world biomedical engineering.
-
Where is Artificial Intelligence used in the NeuroMaker products?Using semi-supervised machine learning, our 8-channel EMG band—designed for real prosthetic applications—can interpret and learn a user's intent, enabling precise control of individual fingers, just like a natural hand. The EMG module included in the BioSensor Kit is directly taken from this industry-grade technology, empowering students to learn, code, and innovate. Additionally, the NeuroMaker BCI, our EEG headband leverages machine learning to process raw EEG data, utilizing neural network-based classification to accurately assess focus and meditation levels.
-
Who Can Use NeuroMaker?NeuroMaker is designed for a wide audience, from middle and high school students to educators with varying levels of expertise. Its adaptability allows it to fit into various programs, including core STEM classes, CTE initiatives, and after-school enrichment activities. Teachers with minimal technical experience can confidently use NeuroMaker’s comprehensive resources, including one-page lesson plans, student lab notes, and professional development modules. For advanced educators, NeuroMaker provides tools to explore complex topics like brainwave data analysis and AI integration. By bridging the gap between classroom learning and industry standards, NeuroMaker ensures that all students—regardless of background—have the opportunity to explore careers in STEM fields. 6th grade-12th grade CTE programs, after school programs, maker space, fablabs, and STEM classrooms STEAM newcomers and STEM rockstars
-
How to Build a NeuroMaker ClassroomBuilding a NeuroMaker classroom involves balancing resources and student engagement. The program recommends a 2:1 or 3:1 student-to-equipment ratio, ensuring hands-on learning experiences. Each setup includes hardware like the NeuroMaker Hand or BCI headband, paired with browser-based coding platforms that eliminate the need for additional software installations. Scalability is a key feature of NeuroMaker, allowing schools to start small and expand as needed. Professional development options, such as the NeuroMaker e-learning suite, equip educators with the knowledge to integrate these tools effectively. Live technical support and online resources further simplify implementation. By fostering connections between classroom learning and industry practices, NeuroMaker prepares students for future STEM careers. Whether through coding challenges, prosthetics design, or brainwave-controlled devices, students gain skills that are both practical and inspiring.
-
What is needed to implement NeuroMaker programs?Our hardware includes everything you need to start using. All curriculum contents are available online for free access. We also offer professional development to get educators fully prepared. For students, a laptop or Chromebook for each group is required for most activities. Reder to the implementation checklist.
-
What’s the recommended student-to equipment ratio?We recommend 2 students per group to work on 1 set of hardware equipment. 2-4 students are recommended per team for the capstone competition.
-
What’s the requirement for educators?You don’t need to be a computer science teacher, just basic digital literacy and basic understanding of science and engineering.
-
How do I get trained to teach NeuroMaker?Our professional development walks through everything including assembly, coding, and designing activities. Via student-oriented projects, educators simply assist on the side, with no need to fully prepare for lectures or following lesson plans. If you did not purchase PD, don’t worry! Follow the Beginner’s guide to NeuroMaker and you’ll be fully prepared!
-
Do I need to work with my school’s IT department?Yes. It’s recommended to safelist several websites to ensure that coding and BCI activities are not blocked, and make sure that student laptops have Bluetooth and WIFI enabled. Please forward this document to your IT department before starting a NeuroMaker program.
-
Do teachers or students need to create any accounts?No. All contents, documents, coding platforms, etc are not password-protected. An email address is needed to access the professional development course, if purchased.
-
Any software needs to be installed?Everything is browser based. However, Chrome extensions and other software might be required for certain coding activities. Refer to the technical requirement doc.
-
Are additional tools needed in the classroom?No. All tools are included in the package.
-
Where do I find curriculums?All contents can be found in your Educator HQ.
-
How many curriculums are available?More than 100 hours in total. NeuroMaker Hand: 45 hours Biosensor student projects: 20+ hours, with new projects releasing very month BCI curriculum: 25 hours Advanced neuroscience and machine learning lab: 30 hours
-
What are the easiest activities to get started?First, always start with the hand assembly. If your students have the Biosensor Kit, the student-oriented projects are the easiest way to continue. With them self-guided materials, students work in groups, and educators simply assist on the side.
-
What is the capstone competition?The capstone competition is a classroom-scale challenge designed to conclude your program with an exciting, hands-on experience. It immerses students in the role of a product development team, allowing them to identify real-world problems and create industry-level solutions that make a meaningful impact. Our step-by-step materials will guide you through the entire process of preparing and organizing the competition in your classroom. Learn more.
-
What’s the easiest way to start using them?After the hand assemble, use the remote to program the hand and all biosensors under the IR mode. No coding it required, and no additional equipment are needed at all.
-
My Hand 2.0 does not turn off and does not respond to anything.A force restart is needed. Locate the reset button next to the pink M2 port and use a pen or a pointy object to hold the reset button for 5 seconds. After resetting the NeuroMaker Core, it should function normally.
-
How do you protect my brainwave data?All data processing happens locally in your device and is not uploaded anywhere. Our server only sends necessary UI, animations and games to your browser. Plus, there’s no login required.
-
How to use the BCI headband to control everything?Via our BCI-Connect platform, the real time brainwave data is sent via the serial port. That means you can bring your own microcontrollers or other 3rd party devices, connect to the laptop, receive your brainwave data and use it to code and create.
-
What if my cars are too fast and fly off the track?You can configure the speed setting in two places. - First, in the NeuroRacing software, click the setting icon on the top right corner. Find the "Max Speed" setting and reduce to 5%. A restart is required to apply the new setting. - On the track control unit (Start line), find the "Speed" button. Repeatedly pressing it and you'll see the red LEDs gradually fill up from the left. This indicates the relative speed of the cars: the more lights light up, the faster the cars run. When all lights are filled, cars are running at 100% speed. Adjust to the slowest setting by letting only the left most LED blinking. - Observe your cars and increase speed if necessary
-
How do you support setting up the entire track?Setting up is easier than it looks. Follow this comprehensive instruction to build the track and set up our EEG control system.
-
What are the technical requirements?A minimum space of 3 by 6 feet (Depending on your track configuration), and a Windows laptop with a monitor/ TV. That’s all you need.
-
Is the track customizable?Absolutely, the track is fully customizable. Whether you envision a simple loop with two cars or an intricately designed four-lane raceway complete with realistic scenery, the possibilities are endless. You can start with a basic setup and expand it over time, adding more lanes, curves, and decorative elements to create a dynamic racing experience that suits your preferences.
bottom of page